Anotha 3D-Film Update

Posted: mars 12, 2011 in Uncategorized

Yo check it out!

This is how the main character looked in the beginning stages of modelling. I’m not going to make him too detailed, because I will use this body for all the characters to save time. I will throw on either a mesh smooth or turbosmooth later on. That will of course not affect quality, because I will make changes to the body in order for them to look different. If you watch the fingers you’ll notice the joints, that are fixed so they don’t look the same on each side.

I was thinking about clothing the other day, and I made the decision that some clothing will be cloth while the ones that are unecessary will be modelled on the body. I’m currently also researching if I can get realistic hair, but I don’t have much experience with that so I’m looking for tutorials to see if it is possible(EVERYTHING IS POSSIBLE!), if it looks okay and won’t get it all buggy in development, hair it is.

Here I have modelled down to his legs. I’ve modelled him with pants and belt on, the shirt might be cloth, not sure yet. I’ve tried to make some folds in the fabric at his nonexistant feet, where he eventually will have shoes.

The folds behind the knees on jeans is a detail easy to overlook. Right now they look exactly the same, model first, tune later.

Here they are with some turbosmooth on, just to show what I’m going for.

And here is Jim back and front view. No specific details on upper body since he will be wearing a shirt. His knees looks a little blocky yet and his hands are missing knuckles. His belt was simply extruded from the original mesh.

Oh and I believe he is missing a head as well :P

Legg igjen et svar

Fyll inn i feltene under, eller klikk på et ikon for å logge inn:

WordPress.com-logo

Du kommenterer med bruk av din WordPress.com konto. Log Out / Endre )

Twitter picture

Du kommenterer med bruk av din Twitter konto. Log Out / Endre )

Facebookbilde

Du kommenterer med bruk av din Facebook konto. Log Out / Endre )

Kobler til %s